getting the "TEAM"
together. I'm not that concerned.
As for gathering a "team"... There are a couple ways to go when playing a game.
#1. No explanation or It's in the backstory: Where the group just agrees that
for whatever reason the team is already together.
#2. GM forced: Where the team is just assumed and/or put together by the GM.
Sometimes having an NPC "employer" or the like to say "you're a team!" and
done.
#3. Player created: Where the players come to the table looking to role-play
through the team creation. Looking for ways/opportunities to role-play and form
the team in-game.
I will note that in my humble opinion, gathering a TEAM in the game is one of
the PLAYERS responsibilities. The GM can help this with setting up situations
and giving opportunities, but in the end - obviously my preference is option #3.
The players want to play a game. A role-playing game is almost inherently going
to need some form of "team" no matter what setting/system or set-up. So the
players SHOULD come to the table willing to role-play their characters and find
means, methods and options to "build" the team in-game. Even if their PC hates
the idea of a "team" the player can angle that PC to "accept" or "deal" with
being on the team... while (perhaps) another PC is "ACTIVELY" looking to form
the TEAM.
No comments:
Post a Comment
I welcome your thoughts, suggestions, comments and corrections. Just take it easy on me, this is all for hobby fun. :)